A skill roll can yield one of six results:
- Fumble: the roll is 100. If the roll required for success is less than 50, a roll of 96 or over is a fumble.
- Failure: the roll is above the character’s skill or characteristic (but not a fumble).
- Regular success: the roll is equal to or below the character’s skill or characteristic.
- Hard success: the roll is equal to or below a half of the character’s skill or characteristic.
- Extreme success: the roll is equal to or below a fifth of the character’s skill or characteristic.
- Critical success: a roll of 01.
- A Critical success beats an Extreme success.
- An Extreme success beats a Hard success.
- A Hard success beats a Regular success.
- A Regular success beats a Failure or Fumble.
In the case of a tie, the side with the higher skill (or characteristic) wins. If still tied, either an impasse has been reached or both sides should re-roll..